Aliens Infestation Developer Diary #5

For the conclusion of our detailed looks behind-the-scenes of Aliens Infestation (which, by the way, is in stores now) WayForward director Adam Tierney takes things to their natural conclusion by explaining the game's unconventional approach to death.

Make sure to head on over to the SEGA Blog to catch the other half!

What if you could bring your favorite Marine back? In the game, anytime the player is killed by a human soldier, a synthetic, or a robot, they're dead as dust. No bringing them back. But when a Marine is 'killed' by any species of xenomorph, the player is presented with a unique situation. First, they'll assume control of another soldier, as usual. Shortly after gameplay resumes, they'll be contacted by their commanding officer (Steele), informing them that he's just picked up a beacon from the presumably-dead soldier. What? You mean they're alive?? That beacon is added to the player's map, and is always in a xeno hive, making it challenging to locate (as those exist only in the air ducts outside the mapped area). At that point, the player must make a choice: do they try to rescue their now-captured squad mate? Or do they press on, and leave them to die? …READ MORE

Missed an entry? Links to the previous developer diaries can be found below!