Borderlands 2 Interview

Gearbox's own Anthony Burch and Scott Kester talk about the making of Borderlands 2 in a new interview over at Gamasutra:

The physical size is larger than the last game. The one thing that we're really trying to do, though, that we're priding ourselves on, is that there's so much more diversity inside of that, and there's so much more life. When you're talking about enemies, you're talking about guns, environments.
I feel like we've created more art already for this game than we did for the entirety of the last game, at this point in development. We've got a monumental amount of new stuff in the game, and that is really impressive to me. And we're really trying. …READ MORE