A History Of Gearbox Software
With over 15 years of history, you might say we’ve done a few things. We’ve moved a few times, made some games – people loved them and told their friends about us. We won some awards, hosted a few community days to celebrate with the best fans in the industry, heck…we’ve even made a few million friends along the way!
If you’ve been with us since the beginning, you know who we are and what we’ve done, but let’s fill in the blanks for everyone else.
Big Things Are Abound
So we did a few things in 2015. Not only did we release Homeworld: Remastered Collection and Borderlands: The Handsome Collection to the world (including our amazing Claptrap-In-A-Box edition), but we also moved from our previous headquarters in Plano, Texas, to our amazing new location in Frisco, Texas. We even squeezed in some time to host our fourth community day at PAX South in San Antonio, Texas. When all was said and done, we closed out the year by announcing the opening of Gearbox Studio Québec.
Still Going Strong After 15 Years
Has it really been 15 years already? I guess when you’re busy making some of the best games out there, it’s pretty easy to lose track of time. It also turns out that Borderlands 2 became the highest-selling game in 2K history, with over 8.5 MILLION copies sold! To celebrate this good news, we announced a few games: the best butt-slamming game out there – Borderlands: The Pre-Sequel, and the ultimate hero-shooter – Battleborn. Heck, we were even nice enough to release Borderlands: The Pre-Squel the same year it was announced! How ya like us now?
Aliens and Vault Hunters
During 2012 and 2013 we were hard at work on not only a few games, but a few parties as well. We announced and released both Aliens: Colonial Marines, as well as the critically acclaimed Borderlands 2. Since you sometimes need a break from all of the hard work (and let’s be honest, who doesn’t like a good party?) we held our second and third Community Day events.
Hail To The King!
2010 and 2011 were pretty big years for Gearbox Software. Not only did we acquire and launch the “game that would never launch” – Duke Nukem Forever, but we also got together with a bunch of our closest friends and held our first ever Community Day in Dallas, Texas.
10 years of entertaining the world
In 2009 we celebrated two huge events – not only did Gearbox Software turn 10 years old, but we also released Borderlands, the original shoot and loot to the world – sending millions of you on a quest to find Pandora’s vault.
WWII And Maracas
With Brothers In Arms, we created a franchise from the ground up, which allowed people the chance to experience the stories and action of World War II like never before. From 2005 to 2008, we released a number of titles within the Brothers In Arms franchise: Road To Hill 30, Earned In Blood, D-Day, Brothers In Arms: DS, Double Time, and Hell’s Highway. 2008 also allowed us to venture into new and unknown territory with Samba De Amigo.
Freeman, Bond, Master Chief, and DE_Dust
The first few years for Gearbox Software found us primarily working within the Half-Life universe with titles such as Half-Life: Counter-Strike, Half-Life: Blue Shift, and even porting Half-Life to the Playstation 2. When we needed to take a break from Black Mesa, we released a few other great games: Tony Hawk Pro Skater 3 for PC, James Bond 007: Nightfire, and even put out Halo: Combat Evolved for the PC.
Our Humble Beginnings
Who could have known all the way back in 1999 that the release of Half-Life: Opposing Force would be the start to something so amazing? With just a handful of super-dedicated people putting in an insane amount of effort, energy, love, and passion, they were able to put out a fantastic expansion pack. Half-Life: Opposing Force gave players a truly unique perspective – experiencing the events of Half-Life as a member of U.S. Marine forces, sent in to quell all alien threats and silence all witnesses.