Game Informer has posted a new podcast featuring Battleborn creative director Randy Varnell and lead writer Aaron Linde. The podcast addresses a bunch of questions from the community, including how leveling up works, how the campaign is structured, and more.
You can listen to the podcast right here on Game Informer’s site.
If you’ve missed any of this month’s coverage, take a look at character reveals, concept art, video interviews and much more on Game Informer’s Battleborn cover story hub.
Game Informer has a look at some gorgeous concept art from Battleborn along with commentary from art director Scott Kester, lead visual FX artist Nick Wilson, animation producer Trey Davenport, senior animator Dia Hadley, and effects director Michel Gagne.
The guys discuss inspirations and methods behind the creation of the art, plus how they’ve evolved into their final form for the actual game. You can head over to Game Informer to see all of the art, which includes environments, enemies, characters, and more.
Look out for more coverage throughout this week on Game Informer’s Battleborn cover story hub!
Aaron Linde, lead writer of Battleborn, sat down with Game Informer to discuss his background, his influences, and the game’s humor.
Aaron discusses talking to physicists as research and the process of writing funny dialog for characters even during battle, plus offers a lot more insight into what you can expect from the game.
You can watch Aaron’s interview right here:
Game Informer’s month of Battleborn coverage will continue with more next week. Until then, you can find everything they’ve posted so far on their Battleborn story hub.
Game Informer's coverage of Battleborn continues today with a new article that dissects the elements and influences that make Battleborn's gameplay feel both familiar and unique.
Catch up with the rest of Game Informer's previews, including hands-on impressions, character profiles, and more over on the Battleborn cover story hub.
As part of its ongoing Battleborn coverage, Game Informer has posted a new video interview with Gearbox president and CEO Randy Pitchford, executive producer Sean Reardon, Battleborn creative director Randy Varnell, and design director John Mulkey. The guys discuss everything from the origins of Battleborn to why we’re focusing on a new IP instead of Borderlands 3, and much more.
You can watch the video right here:
In case you missed it last week, we also revealed the first nine Battleborn characters in groups of three here, here, and here, and you’ll be able to see plenty more from Game Informer’s ongoing month of Battleborn coverage in their cover story hub.
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