For Every Kind Of Badass
Battleborn is developed by the teams behind the critically acclaimed hybrid role-playing-shooter Borderlands 2, and is an ambitious fusion of genres. The game combines highly-stylized visuals and frenetic first-person shooting, with Gearbox’s industry-leading co-operative combat, and an expansive collection of diverse heroes. Battleborn is set in the distant future of an imaginative science-fantasy universe where players experience both a narrative-driven co-operative campaign, as well as competitive multiplayer matches.
An all-out battle at the end of all-time
Battleborn takes place in the far, far future, when all of the stars in the sky have darkened…except for one: Solus. All of the civilizations left in the universe have now traveled to Solus and, despite their differences, have teamed up to take down the ultimate enemy, the Varelsi, before they darken Solus as well.
Immerse yourself in Battleborn’s engaging Story Mode experience, or maybe join up with some friends and go at it together.
Put your skills and abilities to the test in one of Battleborn’s three distinct multiplayer modes.
With so many ways to play, how will you save the last star from destruction?
Dominate the competition
Battleborn’s team-based competitive multiplayer action can be experienced by up to 10 players online in 5v5 matches, and includes three distinct multiplayer modes.
Teams of heroes must defend their base from waves of AI-controlled minions while working together alongside their own minions to destroy their opponent’s base.
Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win.
Teams of heroes must guide their minions as they march to their death at the center of the map. Points are scored for every minion who throws themselves into the incinerator, and the team with the most points wins.
25 ways to be a universe-saving badass!
A tremendous band of badass heroes fight to protect the universe’s very last star from a mysterious evil in this next-gen shooter by the creators of Borderlands. To defend it, you’ll need to utilize every type of character and weapon you’ve ever imagined — from cyborg hawkmen to samurai vampires to mini-gun wielding man-mountains. Slash and parry, run and gun, cast and dash, or simply obliterate foes all while building and growing your personal team of heroes. Choose your hero and fight alone or co-operatively alongside friends in story missions, or battle against them in fast-paced competitive multiplayer matches.
The Five Factions of Battleborn
The Eldrid are old. Really, really old. Their knowledge archives are the oldest in the universe. Compelled to understand, catalogue, and preserve the natural order of things, they would be happy to be left alone and quietly conduct their observation-based research. When the Varelsi or Jennerit start bending the rules of space-time though, the Eldrid are anything but peaceful.
The Eldrid value the natural universe and spend great deals of time – and resources – observing, preserving, and cataloging all that they find. Spreading out across the universe, the Eldrid centered their seat of power on the planet, Codex, the home to massive data troves – a planet-spanning repository of all the knowledge from around the universe, encoded into the very DNA structure of the planet’s massive eliim trees.
The Eldrid are chiefly concerned with maintaining the natural order of the universe – the birth and death of stars, the probabilistic rise of life and complexity, and yes, even entropy. They fiercely oppose anything that would disrupt that order, up to and including other factions’ efforts to save (or destroy) Solus. The Eldrid despise any being or thing which corrupts or distorts the core rules and laws of the universe. The Varelsi, in many ways, are the epitome of everything the Eldrid hate, and the Eldrid have waged war against the dark mysterious beings for thousands of years.
The Jennerit are ruthlessly pragmatic. They strive for perfection and they are not about to let something like mortality stand in their way. To that end, the Jennerit harness dark energies of the universe to twist the natural order of things as they see fit. In their bid to master life, members of the Jennerit must choose how they will use their power: Will they side with Rendain to bring the end of the universe? Or will they fight with the Battleborn to save the last star?
The Jennerit despise any race who express flaws and inefficiencies (which are, in fact, most other races). Even their own society has evolved into caste-based layers with the genetically-altered Sustained at the top, non-Sustained Jennerit just below them, and everything and everyone else below. The Thralls are altered beasts who have been given a modicum of intelligence and are widely employed as a slave race for labor and as grunt warriors.
The Jennerit are pragmatists. They are perfectionists. Anything they deem imperfect must be fixed or destroyed. If the Jennerit need to manipulate the laws of the universe in the process, so be it. As the official motto of the Jennerit Empire states: “Any Deed. Any Price.”
The Last Light Consortium
The LLC (Last Light Consortium) are the aristocratic merchant class of the galaxy at the end of the universe. They are the money and manufacturing arm of …well, everything that is left. They are makers, and bankers, and entertainers, and traders, and sellers, and inventors, and war profiteers. Their ingenuity is only surpassed by their desire to turn a profit.
The LLC are comprised of dozens of guilds and corporations — with the most notable of these being Minion Robotics. In a universe where combatants are running low, Minion Robotics positioned itself to become the “premier provider of custom-built – and cost effective – war machines for every need in the modern military campaign.” They have become the dominant, if not monopolistic, crafter of death-dealing droids, ships, and weapons. Their products (including minions, sentries, and buildable battlefield augmentations) are in high demand from every corner of the rapidly-shrinking universe.
Profit, luxury, and invention are behind every LLC initiative. In fact, they are so incredibly wealthy that they value excessive demonstrations of that wealth, favoring overly-stylish design in every facet of daily living, from dress to their machines of war. It is the ultimate realization of corporate culture and unchecked capitalism – and, to them, it’s glorious.
The Rogues are the truest form of outcasts, rejects and wanderers from every civilization and walk of life. The Rogues are “people without affiliations.” They are vagabonds, pirates, raiders, mercenaries, hermits –beings who value personal freedom over anything else. For some Rogues, that freedom means a life of freeing possessions from other people. For other Rogues, it just means living in isolation, free from the rules, restrictions, and conflict of the rest of the universe.
Rogues love to deal in rare artifacts and black market power. Across the Solus system, many of the planets are troves of Aztanti relics –powerful remnants of a long-abandoned civilization. Most of these artifacts hold great and mysterious power, and are highly sought after by high bidders amongst the other factions. If you can get past the sentinels to claim them, that is.
Not every Rogue is a criminal – certainly there are a few who just want to be left alone – but most Rogues value freedom and pleasure, sometimes in that order.
The United Peacekeeping Republics
The United Peacekeeping Republics is a coalition of space-faring civilizations united under one banner: Fighting the Varelsi. Built from surviving intergalactic democratic societies, the Peacekeepers take it upon themselves to protect all sentient beings incapable of defending themselves.
The Peacekeepers are well-rounded, well-trained and ready to fight. At their roots, though, Peacekeeper forces are a surprisingly diverse group of characters. What started as a ragtag fleet of survivors has transformed into a battle-hardened military fleet. Most importantly, despite wildly differing backgrounds, Peacekeepers stand united by an overwhelming sense of honor and a mission to answer the call of duty.
As the military arm of the UPR, the Peacekeepers wield the latest and most powerful conventional arms ever created. Front line fighters, bullet-belching miniguns, short-range shotgunners, air support – it’s their belief that a combination of guns, grenades and guts will win the day.